Illusion - Immersive Interactive Cinematic Art Installation - CODAworx

Illusion – Immersive Interactive Cinematic Art Installation

Submitted by Laia Cabrera & Co.

Client: anonymous

Location: Los Angeles, CA, United States

Completion date: 2019

Artwork budget: $30,000

Project Team


Laia Cabrera

Isabelle Duverger


Created by Laia Cabrera and Isabelle Duverger
Interactive Design by Aniol Saurina Masó
Original music composition and Sound design by Nana Simopoulos with Mary Ann McSweeney
Cinematography and Editing by Laia Cabrera & Isabelle Duverger

What is real? What is imaginary? Is the distinction just in our mind?
“Illusion” is an immersive interactive installation about the art of seeing and experiencing that offers the chance to step into an illusion of infinite space.
The piece departs from the notion of “visual illusions”, a powerful means by which to challenge our mind and the inner and subjective approach to time and space. Through projection mapping, mirrors, augmented reality, interactivity, video art, music and animation, we invite our audience to experience a sensorial journey onto magical realms and thought-provoking realities. “Illusion” is a mirage, a playful art installation that blurs the line between true and false, merging the physical and digital worlds.

Flutter Experience Art Gallery, 217 S La Brea, Los Angeles, CA – June 1 2019 to December 1, 2021


In “Illusion”, we are creating a sense of proximity with elements we are used to be surrounded by, contrasting with how differently we relate to them. We are awakening the senses as the audience plays with fire, water, energy, switching viewpoint from being inside to being above, transitioning to breaking walls (symbolically and literally), opening doors to unexpected landscapes, from the universe to the infinitesimal and interacting at all time with them. "Illusion" is an experiential art installation where mirrors also play the role of breaking the rules of gravity.


We first approached an interactive designer to explore the use of technology in our piece beyond its limitation, to interact with our audience in a more meaningful way. The composer is a long-time collaborator and we worked also in integrating the sound into the interactivity, so the piece would respond fully to movement, through all the senses.